Ranger

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The Ranger's job is to investigate the remains of any crime, identify the perpetrator, and then arrest them usually with the back up of Officers or Blackshield_Troopers.

The Lone Ranger

You are not a standard officer, you're a forensics expert and investigator primarily and should focus on that. You shouldn't be wasting your time over arresting a Citizen for petty vandalism or other minor crimes. Medium and severe crimes are the only times you should be bothered with making arrests, you should also get assistance from regular officers when doing so.

See standard security procedures for more about evidence collecting.

As a Ranger, your primary duty is to go to crime scenes and find out who committed them. You do this with your forensic scanner and with the help of Medical autopsies.

Your forensic scanner is located in your backpack. Go to the crime scene, then scan all the surfaces - you should also scan (and collect using evidence bags) any evidence you see, as well as the bodies of any dead victims. Send the body off the medical for an autopsy and have the results sent to you. This should help identify the cause of death and the murder weapon.

Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints when you are handling fingerprint cards. This will at best slow identification down, and at worst get you thrown into the brig for the very crime you were investigating and/or being incompetent.

Now, head back to your office. Put your Scanner into the 'High-Res Forensic Scanning Computer'. This will consolidate any partial prints and match them in a single dossier file. It will also show the identity of any fibers on the evidence you scanned.

From this point you may have one of three things on the dossier. An incomplete print, a partial print or a full print. If you have a partial or full print, grab the largest string you can get and search the records for a match.

If you have no prints, try to work on fibers. Some departments have unique clothing, but often criminals will use this to try and fool you. Fibers aren't fool-proof, but they can give you good leads. Remember that latex gloves still leave material and also have a chance of leaving fingerprints.

If you have multiple hits, you're going to have to do some more investigating and possibly some interviews.

If you get a single hit, you've got your guy. Make sure to set him to arrest and bring him in for questioning.

Make sure you write down what crimes they actually committed in the appropriate boxes, and that you tell the rest of security over the radio (:s) about the need for arrest, otherwise nothing will get done.

Proper Proceedings

Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal. They are important evidence when dealing with a tribunal.

Technically, the above represents the entirety of the Ranger's job. Despite this, you will rarely be called upon to investigate a crime, since the victim is usually able to cry out for help and the perpetrator is quickly identified. Luckily, there are some other things that the Ranger can do instead:

  • Patrol for any crimes, and call other security to the scene. Then you can do the forensics.
  • Be a general assistant to the marshals.
  • Use the camera terminal in your office to scan the station. Look around for any crimes, then report it over the Security channel or head over there yourself. It's probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you're onto them and get away.
  • Update the security records. This is meant to be done by officers, but you'll be hard pressed to see them actually doing that.
  • Unlike other officers you can freely come and go from the colony. If you want to scout out the surroundings or check for illicit activities outside you can.

Equipment

Here is a list of stuff that the Ranger either spawns with, or is in his office:

  • Cigarettes and Zippo lighter - Not actually necessary.
  • A coat and hat - Not only do these make you look cool, but they act as armor.
  • The forensics gloves - As stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the fingerprint cards and mess up the evidence. Unique so that you don't get framed by fibers either.
  • A security radio headset - This gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.
  • Your forensics scanner - Found in your backpack. Use this to scan for fingerprints and blood. Load it into your High-Res scanner to retrieve data.
  • A .50 revolver.
  • Spare ammo for the revolver - You may want to put these in your box. Make more at the autolathes if you run out.
  • A tape recorder - For documenting interviews with suspects. Remember, it can record anything said around you from you hand, suit storage, or pockets, holding up to 3 hours of conversations! Pretty cool, huh?
  • A hand labeler - For labeling evidence.
  • A camera - This is supposed to be for taking pictures of evidence, but it's obsolete in the face of the forensics scanner.
  • A pair of sunglasses, for looking shady and protecting your eyes from bright lights.


Jobs on Sojourn

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Command Premier, Steward, Militia Commander, Warrant Officer, Guild Master, Chief Research Overseer, Chief Biolab Overseer, Confessor, Chief Executive Officer
The Marshals Warrant Officer, Officer, Supply Specialist, Ranger
Blackshield Militia Commander, Sergeant, Corpsman, Blackshield_Trooper
The Guild Guild Master, Guild Adept
Soteria Medical Chief Biolab Overseer, Soteria Doctor, Soteria_Paramedic, Soteria_Psychiatrist, Soteria_Orderly
Soteria Science Chief Research Overseer, Soteria_Scientist, Soteria_Roboticist
Prospectors Expedition Foreman, Prospector, Salvager
The Church Confessor, Brother_Chaplain
Lonestar & Civilian Chief Executive Officer, Bartender, Gardener, Chef, Janitor, Cargo Technician, Shaft Miner, Citizen
Colony-Bound AI, Robot, Maintenance Drone, Personal AI, Ghost, Mouse