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Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official Guide to the Marshals. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It's important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see Standard Operating Procedure. Note that Standard Operating Procedure (SOP) is not enforced by threat of arrest or fine, so security should not be enforcing it. It is up to heads of staff to handle these policies.

Interpretation of the Law

A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party's intent is important. The difference between 'assault' and 'attempted murder' can be very hard to ascertain. It is important to note though, that 'assault' and 'attempted murder' are mutually exclusive. You cannot be charged with 'assault' and 'attempted murder' from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.

If the crime has a victim involved who chooses not to press charges specific to them, security may not decide to press charges anyway. It doesn't matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must choose this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse all crimes committed by the assailant, only the crimes committed directly against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.

  • To ensure you, as an arresting officer, don't fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by standard operating procedure.
  • In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.
  • A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.
  • Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.
  • Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.
  • As an arresting officer, follow the Guide to the Marshals to ensure you don't fall foul of legal proceedings.

Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.


Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).

  • If you can't find the incident listed in here you can ask for the council to vote on a decision.
  • The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.
  • You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.
  • If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.
  • If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.
  • If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.

Contraband Policy

  • All firearms capable of fitting in a standard holster, melee weapons, and improvised weapons may be carried by the crew both openly and concealed. All crew members may carry their choice of non-lethal or lethal munitions with no limit as to the amount. Outside of colony walls this policy is removed, any crew member may carry any weapon of their choice, including combat mechs.
  • Weapons carried in a weapon case do not need to be announced, as it is obvious for security members to see, a member of security may request to search the case (and only the case) on any code level and refusal is considered a §201 charge. (Failure to execute an order with serious consequences). The case must be carried in hand and openly visible if it contains a weapon, attempting to hide the case in a bag is considered major contraband.
  • Members of security may carry any weapon of their choice, including rifles or experimental technology. They, however, are not to carry explosive ordinance or use combat mechs unless a code red scenario is present.
  • Prospectors may carry their weapons to and from prospector prep, the armory, and the main gate without announcing it over general comms (as per normal) but may not carry anything not already allowed in other areas of the colony. (ex. you couldn't bring your shotgun slung over your back into the bar)
  • Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.
  • Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely. Hardsuits with lethal weapon are under the same restrictions as long guns. Anyone may keep them in their personal lockers, use them outside the colony, and may take them through the halls if announced, en route to their storage area or the gate. If these requirements are not met they are considered major contraband and the entire hardsuit and all its components are confiscated.
  • The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs.
  • If any weapon or item is used in the commission of a crime the weapons policy (if applicable) is null and the weapons are confiscated.
  • Explosives are only legally permitted for use by the blackshield/marshals during a code blue or greater scenario or by the soteria research division for the purpose of testing or blast mining, such as plasma bombs.
    • The one exception to the above rule is prospector staff may take and use explosives, such as grenades or plasma bombs, for the express purpose of using them in areas not within or directly next to colony.
  • Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.
  • In the event rifles, experimental technology, or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include colonist moving rifles to personal lockers, roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.
  • Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.
    • Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the proper forms and store the mech within their department, personal quarters, or mech bay. Transporting the mech must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).
  • The chemicals in the list below are considered minor contraband unless noted otherwise. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder.
    • Zoom
    • Happy pills
    • Space drugs
    • Chloral hydrate (Major contraband)
    • Polytrinic Acid (Major contraband)
    • Mindbreaker toxin
    • Warlock's Velvet
    • Zombie powder (Major contraband)
    • Demon powder (Major contraband)
  • Bluespace harpoons, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when soteria research has one. This does not mean anyone on research can leave their department with one, it is for testing purpose only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.
  • All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at anytime for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.
  • Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as an e-mag are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply. In case an ID card or device had to be used for an emergency all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at anytime for any reason.
  • All Excelsior technology and equipment is considered major contraband and is the sole exception of the science testing rule. Possessing any form of excelsior tech for any reason, even scientific testing, is against the law and considered major contraband. Merely having it is only major contraband, using it is considered terrorist collaboration and grounds for permanent holding. Only a written, stamped, and signed form from the brigadier can allow someone to avoid penalties.
    • All excelsior equipment should be destroyed via the destructive analyzer with a member of security overseeing the process. Items not capable of being deconstructed should be recycled in the autholathe. Any item unable to be destroyed with the previous methods should be locked securely in a security head of staff safe to be incinerated after shift end.

Modifiers & Special Situations

These may reduce or increase your sentence depending on circumstances relating to the crimes committed.

Situation Description Effect
Cooperation with prosecution or security Being helpful to the members of security, revealing things during questioning or providing names of accomplices. Up to -25% to -50%.
Immediate threat to the prisoner The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. HuJ and HuT sentences must be reapplied after danger has passed.
Medical reasons Prisoners are entitled to medical attention if sick or injured. Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.
Privacy Violated To have been criminally charged where evidence against you was gathered through illegal means. This includes the use of thermals/xray, unwarranted searches, or any other such violation of privacy. For instance, if a security officer trumps up a vandalism charge as an excuse to search someone, even if that crew member is in possession of contraband, the contraband goods may be inadmissible as evidence given that the search was illegal. Relevant charges reduced or dropped.
Entrapment To have been criminally charged with a crime that the defendant was induced to commit by another crew member, which the defendant otherwise would not (or could not) have committed it otherwise. See Inducement above for more details. Relevant charges reduced or dropped.
Repeat Offenders Some people just don't get it and immediately start causing problems again when released. This only applies for repeat offenses of the same offense. This way, even if the person is just doing something minor that's only worth a 5 minute sentence, then that 5 minutes becomes 10, then the next time 10 becomes 20, then 20 becomes 40, and so on until you pass 90 minutes, at which point they are automatically held until transfer. Note that if they make an unrelated offense, it doesn't count toward this. You can't double a sentence for stealing because the same individual was caught vandalizing earlier. That's not how repeat offenses work. That's a different offense entirely. For repeat offenses, multiply the prior sentence by 2. Ergo, 10 minutes becomes 20, then 20 becomes 40, and so on until more 90 minutes or more is accumulated. At that point, it's automatically HuT.
Self Defense Assault and even homicide can be justified if it was in direct response to imminent peril (or at least the reasonable belief that one exists). A person is not required to retreat or flee and self defense applies if the person believes they (or another) would have come to severe harm or death if they had chosen not to act. Self defense does take into account the type of weapon used in self defense, if someone believed they are under imminent peril they may use any self defense method of their choosing, including lethal munitions. Up to and including immediate release.
Surrender Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself. Up to -25% to -50%, and should be taken into account when determining the severity of crimes. Execution or HuT cannot be placed if the person surrendered.
Victim In A Willfully Dangerous Position Some individuals may offer themselves to science or indulge in dangerous thrills that, while not inherently suicidal, nor dangerous to other members of the crew, are their own fault none the less. If the victim of such case can be proven to have willfully and deliberately allowed themselves to be harmed, then this should be taken into account when dealing with the suspect. Up to and including immediate release.
The Premier or Steward are convicted In the situation with which the premier or steward have committed a orange (2XX) or red (3XX) paragraph crime and sufficient evidence exist to leave no doubt as to the guilt of their crime they are to be demoted in addition to all other punishments and removed from their rank for the remainder of the shift. The high council should be faxed with details to determine if removal from such positions becomes permanent. Immediate demotion in addition to other applicable punishments.

Low Level Infractions

These infractions carry standard punishments of up to around 30 minutes, and can be set with an officer's discretion. At the officer's discretion, they may offer community service in place of the sentences below.

Because most of these sentences offer fines, you normally won't even bother bringing the offender to Security unless they refuse to pay the fine. If they pay the fine (or carry out community services as an alternative offered at the WO's discretion), no jail time is to be given. You won't even need to take them to Security for processing.

No. Incident Description Notes Sentence Fine
§101 Trespassing To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a lobby, under the control of a specific department are subject to this should the department staff find you have no reason to be there at all or you are disrupting the regular service of that department, and ask you to leave. This includes the Bar, Library, and Chapel. Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do. 5 minutes. 500 credits.
§102 Battery To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated. Bumping into someone in a corridor doesn't really count. Touching someone, when they have explicitly told you not to, does. Any damage that can't easily be fixed by a few bandages or a single pill counts as assault. 10 minutes. 1000 credits.
§103 Disturbing the Peace Intentionally and publicly engaging in erotic acts, yelling at people for no reason (though don't arrest someone because they are arguing), throwing around stuff where it could hit someone, harassing a person or department without provocation and following them around / refusing to leave, yelling over your headset, etc. Running around the station naked while yelling obscenities, openly having sex in a public area while ignoring requests to take it someplace private, or other such degrading displays and activities all count toward this. In the case of drunken crew members, only charge them if they are actually being a nuisance. If absolutely necessary, they can be detained until they sober up. 10 minutes. If the disturbance was caused via radio, possible removal of radio and injunction against public comms. 1000 credits.
§104 Suspicious Conduct To possess a suspiciously wide skill set not indicated in employee records, wielding dangerous weapons near other staff, extensive inquiring about critical areas, attempting to conceal identity, attempting to impersonate other staff, or stalking other employees. Wearing any gear that fully covers your face when you don't need it falls under this. Doing jobs that aren't yours also fall under this. For example; a xenobiologist working in robotics without the CRO's knowing, or a psychiatrist trying to do surgery in place of other perfectly capable doctors. If an individual is working outside their job title or wearing the wrong department's uniform without anyone's knowing, the individual may have ulterior motives and should be investigated. Acting irrationally or threateningly also counts for this.
(( Basically, metagamey/powergamey/lolcrazy behavior. You shouldn't know how to do everything, or acting like a nutjob. Someone behaving like this may also be breaking server Rules, so contact an admin as well. ))
5 minutes. Immediate search. Potential implantation of tracking implant. 500 credits.
§105 Violation of Injunction To violate the terms of an injunction made by the marshal or other legal professions. Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too. 15 minutes. N/A
§106 Failure to Execute an Order To ignore or disregard a superior's valid orders. If the order is stupid, or causes you to break a law (e.g. "Release the singularity!" or "Steal that RCD for me!") you can ignore it, and probably make a complaint. However, if it's perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order causes severe damage, serious injury, or loss of life, see "Failure to Execute an Order with Serious Consequences". 5 minutes. 500 credits.
§107 Sexual Harassment To make unwanted sexual advances or obscene remarks towards another employee. This is for VERY MINOR things the other person finds offensive that are sexually related. For anything more serious see "Sexual Assault". 10 minutes. N/A
§108 Animal Cruelty To inflict unnecessary suffering or harm upon animals with malicious intent. Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don't count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren't. 20 minutes. Offenders targeting Ian the corgi get 60 minutes. N/A
§109 Vandalism To deliberately damage or deface the station without malicious intent. Damaging robots counts toward this. This can range from a minor hull breach, to drawing on the floor with crayons or other substances. You can adjust the time accordingly. 10 minutes. 1000 credits.
§110 Threat of Murder or Serious Injury To threaten to kill or seriously injure an employee. The threat has to somewhat tangible. If it's just people arguing over the radio, it's probably only worth a warning. Someone shouting at someone else while chasing them with a fire extinguisher is probably more valid. 15 minutes. 1500 credits.
§111 Disrespect to the Dead To abuse bodies of dead or previously dead employees. Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone's body for 'experimental surgery'. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead. 10 minutes. 1000 credits.
§112 Excessive use of force in detainment To use more than the required force to subdue a suspect. Repeatedly batoning a compliant prisoner after they've been handcuffed, using force against an unarmed and compliant suspect, and usage of lethal weapons without there being imminent peril. Investigations into allegations of excessive use of force may be launched by any head of staff. 30 minutes. 3000 credits paid to the victim.
§113 Minor Contraband To be in possession of contraband, including drugs, that isn't dangerous to other members of the crew. Having a non-lethal weapon you're not normally allowed without any sort of permit counts for this, including violations of any such permits. For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer. This also includes chameleon items, since you can impersonate important figures. Keep in mind that a chameleon weapon used to threaten crew, even while harmless, is still Assault (§208). For contraband intended to be dangerous, see Major Contraband (§212) below. 10 minutes. Confiscation of contraband item(s). Immediate search. 1000 credits. Immediate search.
§114 Illegal Parking To park a vehicle in such a way that it is a nuisance to crew movement. If someone has to exit a vehicle or mech, leave it at the edge of a room or the side of a hallway so as to avoid impeding traffic of other crew. If the vehicle is parked in the middle of the room, it's a violation of this. Mechs count as vehicles. If a hallway or door is completely blocked off because of this, see Illegal Blocking of Areas (§217) below. Impounding of vehicle until fine is paid. If the it can't be moved, the vehicle is to be destroyed and the wreckage moved. 500 credits.
§115 Obstruction of Duty To negatively interfere with the duties of the crew. Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this.

If someone is injured because of this, see Assault (§208) below. If serious damage occurs because of this, see Sabotage (§213) below. If someone dies because of this, see Manslaughter (§302) below.

20 minutes. 2000 credits.
§116 Rubbernecking Arriving at the scene of an emergency situation with no other intention than to see what happens. An example of this is when Security/Engineering/Medical staff are trying to handle a crisis, but other staff who have no legitimate reason to be there start swarming the area to do nothing but gawk at the crisis as it unfolds. This is only a crime once the offending staff are asked to leave, but they ignore the request. If a hallway or door is completely blocked off because of this, see Illegal Blocking of Areas (§217) below. If someone dies because of this, see Manslaughter (§302) below. Forceful removal from area. N/A
§117 Violation of Employee Rights To deliberately deny an employee certain rights, as defined in Standard Operating Procedure. This is one of the only cases where security can punish someone for breaking SOP, but this still requires a head of staff to be pushing the charges for them to be valid. If a head of staff determines that an employee's rights have been violated by another employee, such as denying the victim break time, or subjecting the victim to discriminatory practices, etc, the head of staff can call upon security to fine the offending party. The choice of punishment for this is at the discretion of the head of staff pushing for the charges and may request alternative punishment. 20 minutes. 2000 credits paid to the victim.
§118 Forgery To falsify official documents or orders. A good example of this is to claim a superior gave orders to do something when they didn't, such as by faking a fax. Another example is a medical prescription without the proper signage. See also Guide to Paperwork and remember to check all important documents for valid signatures and department stamps. 15 minutes. Immediate search. 1500 credits. Immediate search.
§119 Theft To steal items that are owned by another department or person. This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from there own department they do not normally have access to, such as an officer or trooper taking items from the armory shop. 10 minutes and confiscation of stolen items. 1000 credits and confiscation of stolen items.
§120 Defaulting on a Debt To owe a legal debt to a person or department and refuse willfully or unwillfully to pay the incurred debt. This includes any form of legal debt or contract from medical bills, to debts to cargo, to contracts signed and witnessed by a proper notary like the premier or a head of staff. Hold until automatic crew wages accrues enough savings to pay all debts. Forced payment of debt by the premier (accessing the detainees account), should they have enough credits and simply refuse payment. Alternatively a person may do some forced labor for the person or faction they owe a debt to. Please see &403.
§121 Friendly Fire To mistakenly shoot a fellow colonist by accident. This only applies to accidental shots caused by mistakes such as using a bullet type that blows through a target to hit an ally or hitting a team mate from uncontrolled automatic fire. Only the person shot may request the offender be charged. In the event the person shot dies, see Manslaughter(§303). SPECIAL: Someone who purposefully runs into a clearly defined firing line cannot press charges. Heads of staff who witness this should charge said employee with negligence. 10 minutes and payment for any potential medical bills the victim accumulates. 1000 credits and payment for any potential medical bills the victim accumulates.

Medium Level Infractions

These Infractions carry standard punishments of up to 60 minutes, though typically around 20-30 minutes, and can be set with an officer's discretion. 'Additional Penalties' can be decided by authorization of warrant officer and do not require tribunals.

No. Infraction Description Notes Sentence
§201 Failure to Execute an Order with Serious Consequences To ignore or disregard a superior's valid orders, which then causes serious damage to property or life. Like the minor crime, except this one has caused serious damage to the station, or seriously injured someone. Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, or adepts ignoring the guild master and then having the super matter eat part of the station. If this causes loss of life, refer to 302. 20 minutes.
§202 Resisting Arrest or Sparking a Manhunt To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for. Take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn't be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. Likewise, if anyone in security has threatened them with harm, not just arrest, they're somewhat justified in hiding. 20 minutes.
§203 Suicide Attempt To attempt or threaten to commit suicide. An employee trying or threatening to kill himself for any reason. This includes someone saying "AI OPEN THIS DOOR OR I KILL MYSELF". ((This is against the rules and should be ahelped right away.)) Compulsory psychiatric examination. Holding until examined if repeat attempt.
§204 Abuse of Confiscated Equipment To take and use equipment confiscated as evidence. Security shouldn't be using evidence for anything but evidence even during emergencies. It's pretty straightforward. 20 minutes and re-confiscation of equipment.
§205 Illegal Detention, Arrest, or Holding To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus - see Violation of Employee Rights, (§123) This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes. 30 minutes.
§206 Negligence To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions. This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. The charge also applies to exposing areas to space without placing hazard tape to keep people out, putting excessive power into the grid and reasoning it's the crew's fault if they get shocked, and so on. If someone is killed because of it, add Manslaughter to the charges. 20 minutes.
§207 Infiltration To attempt to, or successfully, enter a high-security area without authorization. Areas include: AI core/upload, Armory, Bridge, EVA, Head of Staff offices, R&D Server Room, Telecomms, Teleporter room, Telescience, Toxins Storage, Vault, and Virology. Asking the AI or a Robot to get in doesn't count as getting authorization. (See also: Secure Areas in Standard Operating Procedure.) 30 minutes.
§208 Assault To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury. Anything beyond a few punches like in "Battery". It has to be bad enough that a few bandages or pills won't fix it. Can be adjusted for severity. Also see "Murder" if the intent was to kill. This also includes poisoning with drugs, or using hallucinogens. Chameleon weapons, fake weapons, and non-loaded weapons still count as brandishing if the victim cannot reasonably tell that the weapon is harmless. Use of non-lethal ammunition counts as assault. 30 minutes.
§209 Escaping From Confinement/Debt To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract. See "Escaping From a Life Sentence" for those who do it with life sentences. 20 minutes on top of the original sentence being reset. If this pushes it over 90 minutes, hold until judgement.
§210 Unlawful Modification of AI/Robot Laws To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority. An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation. 20 minutes.
§211 Sedition To incite rebellion, or rally against the established chain of command or colony. This includes attempting to make separate areas of the colony into "Nations" or generally conspiring against the chain of command. 20 minutes. Possible demotion, subject to head of staff request.
§212 Major Contraband To possess, use, or distribute dangerous contraband items, including drugs. The key word is dangerous. The contraband has to be dangerous to someone other than the person using it, such as illegal guns or distributing drugs, or the contraband is designed with the specific purpose of breaking into secure areas (such as an emag, or bluespace harpoon, but not multitools or insulated gloves, as those have a legitimate intended purpose). Permits written by the warrant officer, brigadier, or the provost marshal will override this law. The chief biolab overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their Contraband Policy. 20 minutes, confiscation of said items
§213 Sabotage To hinder the efforts of the crew or station with malicious intent. This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here. If the act creates imminent peril for crew, see Terrorism (§304). 30 minutes.
§214 Exceeding Official Powers To act beyond what is allowed by the chain of command. This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification. Also covers anyone illegally promoting themselves, such as with a stolen ID. 40 minutes.
§215 Grand Theft To steal items that are dangerous, of a high value, or of sensitive nature. This means weapons, explosives, or ammunition, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced. Security Officers stealing things from the armory is an example. Special: Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order. 20 minutes and confiscation of stolen items.
§216 Organizing a Breakout To attempt, or succeed, in freeing criminals from the brig or other holding areas. Breaking brig windows, or hacking into security to free someone. 30 minutes.
§217 Illegal Blocking of Areas To make an area inaccessible for those with appropriate access. Bolting doors in public hallways or to those of departments you don't have control over are examples of this. Taping off areas that are larger than needed, or leaving areas sealed long after the need has passed, also counts if it ends up interfering with the crew's normal duties. 25 minutes.
§218 Failure to Obey Safety Protocol To willfully ignore safety measures keeping crew out of a crisis zone. Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. If someone is killed because of it, add Manslaughter to the charges. Being trapped inside a dangerous area and just trying to escape doesn't count toward this. 20 minutes.
§219 Severe Use of Excessive Force Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them. Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning. 40 minutes.
§220 Mistreatment of Prisoners To intentionally act, or cause an act that puts a non-hostile prisoner's well-being in danger. Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter, depending on intent. 30 minutes.
§221 Violating Employee Privacy To conduct illegal searches and seizures, or to covertly survey crew members by any means aside from cameras. Breach of medical confidentiality, release of personal information on people in your care. This includes calling out people's sensor locations, crimes and medical issues they have. See Standard Operation Procedure for more info. Security using thermals, or hiding radios to eavesdrop on conversations are both examples of this. Unless issued a warrant, spying activities are illegal. The Security specific aspects of this law are ignored during code blue or higher. Personal information of patients and prisoners is always protected. 15 minutes.
§222 Fraudulent, Excessive, or Incorrect Charges To charge a crew member in excess to their crime, to give a crew member incorrect crimes, or to give fraudulent charges that are not valid. This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.). This also includes charges given that violate employee rights or who have no valid grounds such as contraband charges after an illegal search, charges based on planted evidence, or simply giving incorrect sentencing through the charges themselves or time allotted to remain in the brig. 30 minutes. Demotion for the remainder of the shift at the warrant officer's discretion.
§223 Extortion, Blackmail and Bribery To attempt to blackmail, extort or bribe an individual either financially or other. This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time. If a bribery is accepted both parties are to be charged with this. Depending on circumstances the person who accepted the bribe may be charged with helping the criminal with their crimes. Bribery is seen as a person willingly accepting finances, power or other to give another person something such (examples) as forbidden equipment. access to areas, skipping a search at the Gatehouse or a Marshal. A Bribe is not bidding on an item or bartering with Lonestar such as paying a more money to get preference in delivery. 20 minutes. In case of a physical item being used in a bribe such as equipment/money the equipment/money should be confiscated.

High Severity Infractions

These infractions generally need to be ruled on by a tribunal as explained by further below, and criminals should be held until judgement can be passed. In a few severe circumstances, permanent removal from the colony may occur.

No. Crime Description Notes Sentence
§301 Murder To kill someone, or attempt to kill someone, with premeditated malicious intent. The premeditated and malicious bit is important here, evidence or very obvious intent must be present. Accidental killings that the subject attempts to cover up, such as those crimes that would normally be considered manslaughter, are treated as murder. If the subject is revived or capable of being revived1, execution is not on the table, but HuT is. 90 minutes. A council vote may determine a longer sentencing such as hold until transfer or execution. Persons charged with murder who are currently dead should not be revived.
§302 Attempted Murder To attempt to kill someone but fail, such as swift medical intervention saving them. Attempted murder does not require malice or fore-thought. This includes using lethal ammunition in a scenario that is unjustified. 35 minutes.
§303 Manslaughter To kill someone without malice or forethought. This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense. 45 minutes.
§304 Mutiny To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power. Motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that's just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny. See "Sedition" for less violent mutineers. Holding until judgement. Execution is an option.
§305 Terrorism To engage in maliciously destructive actions, which seriously threaten the crew or colony. This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed. Holding until judgement. Execution is not only an option, but encouraged. Possible permanent removal from the colony.
§306 Escaping From HuT Sentence To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence. They have to have been properly judged by tribunal for holding until transfer. Execution. A tribunal is not required under this circumstance, and is the only case where this is currently so. Possible permanent removal from the colony.
§307 Terrorist Collaboration To act as an agent of a terrorist or anti-colony group. Espionage, disclosure of colony secrets, or any other assistance rendered to outside hostile organizations, or their representatives in hostile activities to the colonists, committed by a member of colony. As a high crime, suspected terrorist agents must be put through a tribunal unless their level of resistance renders capture efforts infeasible. Holding until judgement. Hold until transfer or execution are an option. Possible permanent removal from the colony.
§308 Sexual Assault To assault, or attempt to assault, someone else sexually, including rape. If the victim dies because of it, see murder. 60 minutes, tracking implant. Upon victim request a council vote may be held, hold until transfer and execution are both options. Possible permanent removal from the colony.
§309 Wrongful Execution To execute a crew member who later turned out to be innocent. This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges. The warrant officer is punished and any individuals who deliberately produced false evidence are charged with murder. Those who unintentionally provided incorrect evidence are charged with manslaughter and negligence. It is also required to contact provost marshal Boris Kilmeade if this happens. He may revoke the warrant officers clearance for command positions on the colony lasting anywhere from a week to a month. Immediate demotion and suspension from command.
§310 Slavery To force someone to work for no payment through force, threats or neglicting to pay them. To abuse someone and hold them against their will is also applicable, but a charge of &205 should be applied as well. This does not apply to &403 Forced Labor unless it extends over 2 hours or otherwise stated. It is very possibly that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed. 40 minutes.

1 The victim has to be in a state in which they cannot be revived. A person who's body is entirely intact and could be revived, but does not awaken, does not count as grounds for execution. ((I.E. if the victim player disconnects but could have been revived if they stayed, this does not count as valid grounds for execution))

Special Infractions

These Infractions do not fit into any other category, as their sentences vary greatly from case-to-case.

No. Crime Description Notes Sentence
§401 Inducement To intentionally provoke, bribe, trick, or incite a crew member to commit a crime they otherwise would not have with the intention of getting them arrested. Examples include (but are not limited to) a security officer acting in an unprofessional manner and then attempting convince a crew member to fight them, bribing an engineer to break into a place and retrieve objects, tricking a crew member into rage to attack another crew member or simply provoking a crew member until they attack, just to claim self defense afterwards.

Likewise, security officers that threaten suspects with physical violence then try to charge them with resisting arrest when they flee or fight back. The rule of thumb is that if the suspect would not have committed the crime were it not for another crew member's involvement or escalation, then the act is liable to count as inducement.

Up to equal punishment with what the crime committed would have been.
§402 Piracy To rob a visiting vessel of goods and/or injure its crew while aboard said vessel. The Nadezdha, while occasionally the only governing body in some regions of space, is required to punish acts of piracy in accordance to their agreement with the kriosan confederacy. In addition to the same charges you'd normally give for a criminal act against the station or its crew, a fax must also be sent to the brigadier , who will then decide if possible further punishment is warranted.
§403 Forced Labor This sentence may be applied to anyone that chooses to work for no pay instead of paying a debt or spending time in prison for it. The person is required to wear a prisoner outfit at all times with their suit sensors maxed. The person or faction they owe a debt to may allow them to wear armor or weapons. They must be able to do their work without handcuffs. The work must be actual work and not just abuse. If this is the case apply a Slavery charge to the person that abused them and free the prisoner from the Forced Labor Contract and all debt. The value of the work should be based on the items found/produced during the period. Common forced labor work includes searching for specific items at the trash beacon or joining an expedition outside the colony for various their skills or other reasons. During this time the person holding the debt is responsible for the debtors health. If the debtor dies during this period due to natural circumstances they are freed from the contract and all debt. If they act suicidal or irrationally self-endangering they are to be charged with suicide attempt. If they try and flee a 209 charge should be applied in addition to the normal 120 charge. The value of the items should be determined by the person holding the debt beforehand or alternatively can be valued via a cargo scanner. The person holding the debt can ask any Marshal or by extension a Blackshield_Trooper to watch over the debtor during this time, however the marshals may demand 25% of the debt for every hour of watching a debtor. Forced Labor can be applied to someone for a maximum of 2 hours, regardless on how high the debt is. The person holding the debt may cancel the contract at anytime. Please note that even the mention of sexual favors in return for debt payment means that the debt is immediately null and void.

Blackshield Military Law

As part of a series of reforms for the Blackshield, a set of Blackshield specific regulations are being implemented. While there is some crossover with normal crimes, those listed below will be handled internally by the Commander or Sergeant as necessary.

The sections marked in red are to be handled with judicial punishment, while the white ones are to be handled with non-judicial punishment.

No. Offense Description Notes
§401 Absence Without Leave To be absent from, or leave a place of duty without authorization. Authorization can be revoked at any time, such as on breaks. Distinct from Desertion because someone who is AWoL intends to return, or did not intend to miss duty. This will likely apply to troopers on break that don’t respond to emergencies or comms when needed.
§402 General Article or Conduct Unbecoming General Article (enlisted) or Conduct Unbecoming (commander). To commit conduct prejudicial to good order and discipline or to commit conduct unbecoming of an officer. Basically, the charge applied when they haven’t technically broken a rule, but you know they’re doing something wrong, or they're an officer acting unprofessionally. This also covers fraternisation, which is forming an inappropriate relationship with a subordinate.
§403 Insubordination To knowingly disobey an order given by a superior. Disobeying orders given by superiors, or being uppity to superiors.

Superior includes Marshals when aiding the Marshals with high-risk law enforcement.

§404 Failure to Obey an Order, Procedure, or Regulation To fail to obey or follow an official regulation or order. This includes Uniform Regs/Conduct as well as Arrest/Trial procedure and more importantly includes Obeying an Unlawful Order.

Note that unlike Disobeying an Officer, an offender does not need willful intent to violate this article.

This also includes failing to accept and receive medical treatment.

§405 Mishandling and Negligent Use of Equipmen To, through negligence or intent, misuse dangerous equipment in a manner that could harm others, sell or lose Blackshield property or fail to properly secure dangerous equipment. Don't shoot mice with a laser pistol or play with captured hostile gear or sell your department equipment to Lonestar. This also includes friendly fire incidents and negligent discharges.

Note: Friendly fire is a legal charge and may be escalated to Marshals if particularly egregious, but should be handled internally in less severe circumstances if between Blackshield personnel.

If a non-Blackshield ally is fired upon, and they choose to press charges, the soldier will face both Blackshield punishment and legal punishment.

No. Offense Description Notes
§501 Abandonment of Duty To abandon a post or Duty without permission, without the intention of returning. Fairly serious. If committed during lower alerts, confinement until transfer is appropriate. If committed during an attack, or high alert, execution is not uncalled for.

This also applies to Blackshield_Troopers drinking alcohol on duty as well as any Blackshield purposefully aiding hostiles during an attack.

This can be applied to Commanders that shirk their duty and disappear to do as they please, thus failing to command or lead.

§502 Assaulting or Disobeying an Officer To directly disobey a lawful command given by the Commander, or to attack them while they are carrying out their duties, which is pretty much all the time. Can only be applied to Blackshield_Troopers and the Sergeant. Depending on the severity, confinement until transfer may be appropriate, otherwise brig time tends to suffice.

Does not apply when the Marshals have to arrest the Commander, and Blackshield are expected to assist them.

“Officer” includes the Warrant Officer when aiding Marshals with high risk law enforcement.

This can be applied to the Commander failing to follow an order of the Brigadier.

§503 Mutiny/Sedition To openly oppose, seek to radically change, or overthrow a lawful authority. To promote insurrection against the lawful order through speech, organization, or overt actions. If found guilty of mutiny, execution is the standard course of action unless there are major extenuating circumstances. This applies to Blackshield personnel that attempt to overthrow the Premier or other legal leadership of the colony.

Commanders that partake in any mutiny or sedition are to be immediately removed from their position and held for court martial.

Judicial Punishment

The most severe form of punishment. If the specific charges overlap with other colony charges, the Blackshield_Trooper is to be turned over to the Marshals for punishment. If not, a courts martial can be assembled for any trooper, corpsman, or sergeant. The Commander can be removed by the Council in the event of such charges, if deemed necessary, or a request for a Major to preside can be sent via fax. Non-Judicial Punishment In lieu of formal punishment of minor crimes and behavioral issues, which can and will go on a trooper’s record, the shift commander and the sergeant are given authorization to carry out non-judicial punishments. These can vary from extra duty and pay withholding to creative punishments such as, for example, assisting the Lonestar chef for the shift if they did something to harass the chef. Most of the time these are meant to correct behavior and shape the trooper to be better.

The Commander cannot face non-judicial punishment like a Blackshield_Trooper, as a higher ranked officer would be required under normal circumstances. As such, judicial punishment would be the only recourse. Faxing for a higher ranked arbitrator is recommended if the Council at the time is not already working to handle the matter.

Corporal Punishment

Corporal punishment is allowed as an NJP variant. While not the first recommended course of action, the option to use it remains on the table if other measures fail. The Sergeant can authorize and carry out non-wounding physical punishment such as joint locks and joint dislocations as necessary. For more severe issues, the Commander may authorize the sergeant to carry out, or carry out themselves, wounding punishment.

It must be kept in mind, however, that the point of the punishment is not the pain or injury, but to use force to correct actions. An abusive sergeant or commander is subject to colony law, and may be charged with assault or battery, or manslaughter if the subject in question dies as a result of the injuries. Abuse of the soldiers just for the sake of flexing the ability to use corporal punishment will be a one strike offense before a dishonorable discharge (read: job ban) and public NJP can be carried out by the perpetrator’s immediate superior to make an example of them.

Commentaries and Clarifications

  • Community Service: For low-level crimes, at the officer's discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as "fix the mess you made" for a vandalism charge, to "replace that lunch you stole. There is no specific limit on what may be appropriate for community service, but officers who offer something too punitive shouldn't be surprised if prisoners just elect to take the custodial sentence instead.
  • Robotification The removal of a person's brain for transplanting into a Robot Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.
  • Dismissal: Changing ID title to "Dismissed", which has zero access. Requires the judgement of the prisoner's head of staff or the council to be valid.
  • Demotion: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner's head of staff or the council to be valid.
  • Employee: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.
  • Empowering: Illegal acquiring (not via Head of Personnel or Colony Director) of access.
  • Execution: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See Permanent Death for OOC details. ))
  • Head of Staff: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.
  • Imminent Peril: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there's no other options remaining.
  • HuJ / Holding Until Judgement: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.
  • HuT / Holding Until Transfer: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.
  • Severe Injury: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.

Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.

For the purposes of Robot/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Robots in terms of rank.

Serving sentences in jail can be replaced with forced labor in some cases.

In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.

The standard penalty can be applied without a tribunal by Security Officers.

Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.

Legal Standard Operating Procedure

Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it's the same as the old trial, but without a jury and slightly streamlined.An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.

  • Purpose: For crimes or decisions that require more than one person, or crimes where there is no set punishment.
  • Overview: A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.
  • Process: The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.
  • Conviction: The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier's vote wins. For an execution to take place, the vote must be unanimous.
  • Sentencing: If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.

OOC Notes

  • It's vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is not going to magically know attack logs or fingerprints or anything else they don't know IC, because it's like playing a game with cheat codes. It's fun to screw off for a little while, but then it's going to get really boring.
    • The above also applies in the case of admins playing normal security.
    • The only exception to the above is in the case of potentially removing a character from the station. See Permanent Death for details. Admins are not going to PK someone who they know OOCly didn't actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.
  • Corporate Regulations ARE NOT RULES for the server its self! That means, so long as you have a believable in-character motive for breaking these regulations, you won't get banned for it, especially if good roleplay is your end goal. Conversely, if you're just going around smashing windows for shits and giggles, you're obviously going to get yelled at by an admin. See the actual server rules for more details.

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